We all came up with projects with basic details, and had a group meeting to discuss these ideas. My ideas were all surrounding Gamification to link in with the literature review that I created for the team. Here were my proposed project ideas to the group:

My Proposed project ideas


Project title: “If games design techniques are applied to a physical activity, will players still try to obtain achievements?” OR “Can achievements motivate people into doing a physical activity they wouldn’t normally do?”

Description: In this project, we would explore if the gaming/Gamification techniques of ‘Achievements’ motivate people enough to do a physical activity. Firstly, we would create a few levels which involve collecting achievements. This would be a control group to see if players will actually go and get achievements in games. If this is proven to be true, we can follow up our experiment by getting a different sample to do a series of physical activities and tests, with the same incentive of achievements. The activities will be something that the sample would not normally do, and would normally be inclined to say no.
We would also conduct a personality test on each of the sample groups, to give us some extra variable, which could help us point in a certain direction for another project.

Hypothesis: We believe that players will aim to achieve any achievements during a physical activity.

Testing Method: Questionnaire, personality test, videogame with achievements (control group), physical activities recorded on a camera and analysed alongside results.

Attainment: To gain some useful information and insight into the designing of achievements, and if achievements are a good technique to get players to do a physical activity that they wouldn’t normally do.

Sources: 1, 6, 8, 10, 12, 15.


Project title: Can achievements be applied to a board-game, and are they as effective as an achievement in a videogame?

Description: In this project, we would explore if the gaming techniques of ‘Achievements’ work and motivate the same in a board-game. Firstly, we would come up with a basic idea for a board-game, which could include achievements. After the initial idea, we would create a physical board-game and a videogame version of the board-game. We would get two sample groups and get one group to test the videogame version, and another group testing the board-game version. The results would be compared, and if the board-game sample’s results were similar or better than the videogame sample, this would prove our hypothesis to be true.

Hypothesis: We believe that achievements can be applied to a board game, and players will prefer playing a board game that has achievements than a videogame with achievements.

Testing Method: Board-game, videogame version of board-game, group interview and a questionnaire

Attainment: To try and gain some insight into ‘achievements’ and when they are applied to a board-game, will they be just as effective as in a videogame. This could be very useful to the board-game industry, and videogames industry, as no matter the results, it should be an interesting project.

Sources: 1, 6, 8, 10, 12, 15.


We all discussed our project ideas, and collaborated and put all of our projects together. I felt that the group dismissed my ideas very quickly; my projects were heavily based on Gamification research, but the other group members decided that we should focus on achievements and rule out Gamification.
After doing this, we decided to remove certain aspects of the project, thus focusing on a specific topic. As a group we decided that linking player types and achievement types was a good idea, as opposed to doing a project linked with Gamification.
In the literature review, which I wrote, we found and talked about two particular sources: “The idea surrounding the different types of players (Heeter, C. Et al, 2011), correlating to the different types of achievements (McClanahan, G. 2009) is very interesting, and a topic that could be explored further. Once discovered, this could then give an insight into whether players can be motivated or manipulated into collecting certain types of achievements when their player type wouldn’t normally collect those achievements.” (Taken from Literature review).

We all thought that it would be really interesting to research and test if there is any correlation between player types (Heeter, C), and achievement types (Mclanahan, G). Although, I do have some doubts that this project has much worth towards the industry… but it is still a rough idea, which we will present to all of our mentors and they will go through it with a fine comb.

I also used this week to finish and hand-in the literature review to the rest of the team. Reece did the project proposal and plan for the team.


GO TO WEEK 5 – Hand-in of Milestone via a presentation to Phil, starting research on Player behaviour.

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