During this week, David spent a lot of time placing the different levels of the game together, and testing them on the University PCs. The frame-rate wasn’t very good, therefore he took it upon himself to down-size certain parts of the game, such as the size of the ‘sand-box’ area. During this week the rest of us constantly tested the game for David, and carried on with getting preliminary testers in for the following week.

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GO TO WEEK 22 – Pre-testing and fixing game/Beta testing stage

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